Big Features

  • Shape of Dreams could be a certified classic (emphasis on “could”)

    If “Hades but with friends” has always been your dream you’ll probably enjoy what you play. It’s difficult, and there’s never a moment of downtime, unless you have a friend who overthinks every upgrade choice, in which case, buckle up.

    Image by Lizard Smoothie

    Character options are born of classic RPG classes but with distinct style. I enjoyed playing Aurena, a melee support class with a high skill cap, the “Expelled Sage of the Lunar Conclave of Arcanum”. She can temporarily sacrifice health to deal damage and heal allies.

    Image by Lizard Smoothie

    With each map having five to ten stages of enemies, it can be difficult to know if you’re exploring enough before daring to fight each boss. After each stage, prepare to ready up and then remind your friend to get ready. In the beginning, the stages go by quickly and it feels like too much time not fighting but rather deciding where to travel next. Sometimes the stages have random features, for example, a well which allows you to spend dust (the game’s currency) to upgrade your abilities or gems (augments to your abilities), but both can feel underwhelming.

    Image by Lizard Smoothie

    Completing each stage rewards you with an ability or gem for upgrading abilities. This part of the game really shines, and it’s fun to combine effects for an increasingly powerful and devastating blow, but often I feel like my best move is the power-up my class-provided abilities and it removes what could be interesting trade-offs. The nature of having every ability available for every class, and every upgrade available for every ability leaves me missing the exciting moments when you find the perfect upgrade which are far more memorable. Instead, I end up just upgrading one ability more than everything else, often the one included in my class from the start or a rare ability better than the rest, then spamming that with a few extra doo dads that barely do anything.

    Image by Lizard Smoothie

    After beating the demo a second time, I spent my measly 60 stardust on a few breadcrumbs of upgrades, then looked further up the progression tree to see nothing enticing. Lizard Smoothie has something here, but it’s lacking. It needs better class based meta-progression, alternate starting abilities (a la Risk of Rain 2) and different ways to play the classes, and better boss design. The bosses are pretty good, the pace exciting, the difficulty’s well-tuned. But I worry that if Lizard Smoothie don’t include more variety, players will get bored quickly. I need something more than dodging red circles on the ground. I wonder how many players will die on the first boss as the difficulty ramps up compared to the trivial enemies before. Now I wonder how they will design bosses strong enough to make them feel engaged again.

    Is Shape of Dreams good enough to carry its own weight on its own two feet? Good enough to wrestle away an audience from an increasingly competitive multiplayer roguelike market?

    Good luck, Lizard Smoothie

    And I mean that in the most genuine way possible.

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  • Popucom makes matching three feel fresh

    Popucom is poised for greatness. It’s rare for a puzzle platformer to really charm me in 2024, but it did just that. I’ve long since retired from the days of jumping and shooting just to collect coins, but this game pulled me back in.

    It’s shockingly fun, diverse, and fast-paced, making me rethink my feelings towards the genre. The variety in the game is impressive. whether it’s the Zuma style mini-game (shooting colored balls in 3D match 3), phasing into different forms, and occasionally fighting robots.

    The ways in which the differently tools smoothly combine the overcome a variety of ever-changing obstacles was genuinely surprising. The visual style and world are surprisingly immersive—cozy yet thrilling and brilliantly balanced for different skill levels.

    Skilled players won’t often replay puzzles but will constantly feel a sense of newness and unexpected challenges. I honestly can’t wait to play more.


  • This noun is probably for you

    This noun is a new object created by talented artists working as a group to make something that falls squarely within a particularly niche interest. If you’re reading this, and took the time to read past the headline, then it’s likely that said niche interest is a niche interest that you, in particular, are inclined to want to know more about or want to consume media that is related to that interest. Otherwise, it is very unlikely you will make it to this sentence.

    As a publication that for the most part writes exclusively about video games, you may find it interesting that we take the time to point out that you, in particular, may be interested in the game that you would likely be interested in any way and to some degree probably already know about considering that this noun is in either the New & Trending or Most Popular tab on Steam because we, as a publication, wouldn’t know about it either because the vast majority of the games we write about are games that are already receiving some sort of notable attention for their popularity (and in this case, the game that inspired this article was the fourth most popular game on Steam as of the time writing).

    More critical readers might assume that the difference between an article such as this and an infomercial saying, “If you are having trouble opening jars, then this jar opening device is for you” is a vast one, but rest assured we are attempting to do basically the same thing and just hoping that you will never notice.


  • Steam Next Fest Demos We Reviewed This Weekend

    Demos are reviewed separately. Full releases will be evaluated again upon release though scores may remain the same.

    Games are evaluated on a four-star rating system. For more information on our review process and rationale, click here.

    Wild Woods

    A disappointing local co-op experience that ends up being a better idea than its execution.

    ⭐⭐

    Temtem: Swarm

    A fascinating survivors-like, a typically bloated genre, that feels satisfying to play despite a progression that sometimes feels repetitive.

    ⭐⭐⭐

    Wilmot Works It Out

    A cute puzzle game that relaxes the brain especially in contrast to the first game making it less appealing, but charming nonetheless.

    ⭐⭐

    Unrailed 2: Back on Track

    A frenetic collaboration-required strategy roguelike that feels infinitely playable with a high skill cap.

    ⭐⭐⭐

    Windblown

    An action roguelite with co-op that ascends from the shoulders of the innovation and flow of Motion Twin’s previous game, Dead Cells.

    ⭐⭐⭐⭐